AI Insights · Timothy · July 2024
Top 5 io Games on iOS in Turkey: Q2 2024 Performance
Analysis of the top 5 io games on iOS in Turkey for Q2 2024 reveals varied trends in downloads, revenue, and active users, with data sourced from Sensor Tower.
In the second quarter of 2024, the top 5 io games on the iOS platform in Turkey exhibited diverse performance trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, highlights the dynamics of these popular games.
Snake.io - Fun Online Snake from Kooapps saw its downloads fluctuate, starting at approximately 7.5K in early April and peaking at 11.6K in mid-June. Revenue showed a slight decline overall, with weekly earnings ranging from $61 to $149. The game maintained a steady user base with weekly active users starting at 50K and ending at around 51.5K.
slither.io by Lowtech Studios LLC experienced a gradual increase in downloads, beginning at 4.8K and reaching 7.8K by the end of June. Weekly active users followed a similar upward trend, growing from 17.7K to 21.9K during the quarter. Revenue data was not available for this game.
Paper.io 2 from Voodoo demonstrated varied performance in downloads, starting at 6.8K in early April and peaking at 8.8K in mid-June. The revenue peaked at $220 in mid-June, with weekly earnings fluctuating between $73 and $220. The game’s weekly active users showed a steady increase, starting at 15.5K and reaching 18.3K by the end of the quarter.
Snake Clash! by Supercent, Inc. saw its downloads peak at 8.9K in early April, followed by a drop and another rise to 7.8K in mid-June. Revenue peaked at $309 in mid-June, with weekly earnings varying between $36 and $309. Weekly active users showed a significant increase, beginning at 13.9K and ending at 27.7K by the end of June.
State.io - Conquer the World by AI Games FZ had its downloads peak at 6.7K in early April, followed by a decline to 2.5K by the end of June. Revenue showed minor fluctuations, peaking at $143 in mid-June. The game’s weekly active users started at 4.2K and saw a slight decrease to 3.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.